Post by vegitto14 on Nov 17, 2005 18:43:09 GMT 1
[glow=red,2,300]Agility[/glow]
There are many agility courses that you can train at.
Note: Agility Shortcuts located at the bottom of this guide.
[glow=red,2,300]Gnome Stronghold[/glow]
The first agility course is to the west of Ardougne in the Gnome Stronghold. If you have completed the Tree Gnome Village Quest you can use the Spirit Trees to teleport to the Gnome Stronghold faster. This course runs in a square so it is best to start at the beginning (the log by the entrance) and go counter-clockwise.
Object Experience Gained
Log 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5
The obstacles on this course can't be failed. When you complete this course, you receive a completion bonus of 45, for a total of 86.5 agility exp.
[glow=red,2,300]Barbarian Outpost[/glow]
After reaching level 35 Agility, and finishing the barcrawl you can move on to the course that is alongside of the Barbarian Outpost. Most do this course clockwise.
There is a pipe to squeeze through and some new obstacles that aren't at the Gnome Stronghold.
In this course you have a chance to fall and take damage on certain obstacles. It is wise to take some food to heal while you are training there.
Number Object Failable Agility Level Required Experience Gained
0 Obstacle Pipe No ? 10
1 Ropeswing Yes ? 20
2 Log balance Yes ? 12.5
3 Obstacle net No ? 7.5
4 Balancing ledge Yes ? 20
5 Crumbling wall No ? 12.5 each (37.5 total)
For completing the full course you receive a completion bonus of 42, for a total of 139.5 agility exp.
[glow=red,2,300]Yanille Agility Dungeon[/glow]
This is where higher-level agility players train. You must have level 40 agility to complete the first obstacle and need as high as level 67 agility to finish the entire dungeon.
Do not pray at the chaos altar! It makes you fall in a huge pit of level 12 to 64 poisonous spiders!
The Yanille Agility Dungeon is located south of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.
Number Object Failable Agility Level Required Experience Gained
1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5
Sinister Chest
At the back of the Agility Dungeon resides Salarin the Twisted. Salarin can only be killed by strike spells and he sometimes drops a sinister key, which is used to open the herb chest in the skeleton room.
When you open the chest you get poisoned, so it's good to bring along anti-poison or super anti-poison potions. The chest contains 9 herbs: 2 Harralander, 3 Ranarr Weed, 1 Irit Leaf, 1 Avantoe, 1 Kwuarm, and 1 Torstol.
There is a back door to the agility dungeon which leads straight from Yanille to the area behind the monkeybars. The door is locked and it needs level 82 thieving to pick the lock. Near the place when you climb up from the pile of rubble is a lockpick spawn.
Deep Wilderness
What to bring:1 knife,1 anti poison potion and 26 cakes
What to wear:Amulet of defence and boot of lightness.
What is needed:52 agility
Your goal:60 agility.
First you will need to head to the gate connecting west ardougne from east ardougne. and there will be a building which will teleport you to the wilderness.
You will now be in the most dangerous places of Runescape so here's what to do: Look at the map and make sure the coast is clear, then head north and cut the web using your knife ( log out if you see some one else ) and follow the red path:
If you run out of cakes head through the green path and you can access your bank to get more food.
At the agility course:
As soon as you enter the gate, you will have to cross a log which if failed you will fall into the wolf pit, don't worry, just try again!
Obstacles:
1.The log-This aint part of the course but i'll still put it in.
2.The pipe-Only one person can use it at a time, it cannot be failed and it gives 12.5 exp.
3.Rope swing across pit-If failed you will fall into the skeleton pit and hit some spikes, climb up the ladder and you will appear next to the next obstacle, but do the rope swing again or you will miss the exp bonus!!!It gives 20 exp
4.The stepping stones-Falling into the lava hit me from 12-15 and it gives 20 exp
5.The log-Gives 20 exp and if failed you will fall into the skeleton pit so just climb out.
6.Rock climb-There are skeletons here and it gives no exp, it can be failed but you will not take damage.
Results:
If you completed the course in this order without skipping any you will gain 682 exp.
Number Object Failable Hitpoints lost if failed Experience Gained
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
4 Log balance (Spike Pit Bridge) Yes 5 20
5 Rock Climb Yes N/A 0
There are many obstacles and if you complete the course you will receive a completion bonus of 609.5, for a total of 682 agility exp.
After the Spike Pit Bridge is an Aggressive level 22 Skeleton. If you fail at the Ropeswing or Spike Pit Bridge, you fall into an underground area with about 6 Level 22 Skeletons, all Aggressive. If you get out, you're next to the Lava Stepping Stones again.
[glow=red,2,300]Brimhaven Agility Arena[/glow]
The Brimhaven Aztec Agility Temple is one of the best and most exciting ways to get agility experience along with many other cool prizes. First of all, bring lots of food. GOOD food! Second, head to Brimhaven and just north of the gate into the members area of Karamja Island, you will see a little bamboo hut. Talk to "Cap'n Izzy No Beard". It takes 200 coins to enter the temple. As soon as you enter, you will get the music "Aztec" (Note: Bringing teleport runes would be a good idea, as you never know when you'll be stranded without food.) The Object of this temple is to follow the blinking red arrow on the map to each ticket dispenser. You will have 30 - 60 seconds before the arrow changes to reach them. Once you find the right area, the arrow will be blinking yellow. Click on the ticket dispenser to receive a ticket.
Now rush to the blinking red arrow again, it will turn yellow when you are close to the ticket dispenser, and click the next ticket dispenser. You will get an agility ticket! From now on, every one you reach before the time runs out will give you a ticket. If you fail to get one because it moved, just start over (whenever little red/green light in corner is red you need to start over). (Note: The first time you click a dispenser will not give you a ticket.)
An agility arena ticket looks like this:
Here is a map of the Aztec Temple and every obstacle inside it. Here it is:
The following obstacles require a certain agility level.
Object Agility Level Required
Blade 20
Hand Holds 20
Spinning Blade 40
Darts 40
If you fail to get past the darts, your agility lowers by two temporarily.
(Note: Stat Restore potion does not help in raising your agility back after being hit by darts.)
All failures will damage you between 2 to 6 points.
Here are the items you can buy with your agility tickets:
Talk to "Pirate Jakie the Fruit" for your reward(s). (She is outside in the hut.)
One Ticket (1): 240 exp to agility
Ten Tickets (10): 2,480 exp to agility
Twenty Five Tickets (25): 6,500 exp to agility
One Hundred Tickets (100): 28,000 exp to agility
One Thousand Tickets (1000): 320,000 exp to agility
Toad Flax: 3 Tickets
Snapdragon: 10 Tickets
Pirates Hook: 800 Tickets (The Pirate's Hook is a weapon.)
Brimhaven Agility Arena Tips
1. The damage you take is dependant upon the hit points you have left. The less health you have left, the less damage you take from the obstacles.
2. Keep your health at around 12-19. This way, each time you fail an obstacle, you take less damage then you normally would if you keep your health up higher. You can therefore stay in the Dungeon longer, as your food lasts longer.
3. Take cakes for food. These are great, because they heal 12 health in total, but each slice heals 4 a time, so that you can keep your health down low, as described in the previous point.
4. Wear light clothing. The damage you suffer from the obstacles depends upon your remaining health, and armour does not affect this. If you wear light clothes, you can run for longer, thereby moving faster for longer and so have a better chance of getting the ticket.
5. Avoid certain obstacles. Even though the "Poisoned Darts" obstacle looks really cool when it is passed, it can seriously reduce your ability to get tickets if failed, due to the unique poison on the darts. (You don't need antipoison, it is a one-off effect that restores the same way as health.)
6. Always have "run" on. Having "run" on when attempting the obstacles may mean you fail them less.
Agility Arena FAQ
Q: I'm Lost! How do I get out?
A: Easy. Go to the most northeast corner you can go to and the ladder is there.
Q: How long do I have until the arrow points to another direction?
A: Around 1 minute to 1 minute and 30 seconds.
Q: Can any obstacle not be failed?
A: Nope, all of the obstacles can be failed depending on your agility level.
Q: What level agility do I need to go through the highest obstacle?
A: You need 40+ agility. However, those obstacles are the ones that shoot darts at you and the ones with the axe swinging at you.
HINT: The higher agility level you are, the easier it is to get tickets.
[glow=red,2,300]Werewolf Agility Courses[/glow]
There are two new agility courses in Morytania, a Skullball Course and an Agility Course. To use the Skullball Course you must have level 25 Agility, completed the Monster of Fenkenstrain Quest, and wear the Ring of charos. The same goes for the Agility Course only you need 60 Agility, too.
To start, head to Canifis then follow the northeastern path past the Slayer Master, then south-southeast down through the swamp until you reach a hut with the agility symbol on it. On the Zip Line / Death Slide, the sooner you fall off from starting it, the more damage you get. I fell off immediately and it hit a 45. just thought it should be there as a warning
Talk to the werewolf while wearing the Ring of Charos and go down the trapdoor.
To the left is the Agility Course and to the right is the Skullball Course.
[glow=red,2,300]Skullball Course[/glow]
To use the skullball course you must have 25 agility. This is pretty much like croquet and soccer combined for one person. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less, and will lose roughly 8 exp for every 3 seconds over 4 minutes.
You can do 3 actions to the skullball, Tap, Kick, and Shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
Action Spaces Moved
Tap 1
Kick 5
Shoot 10
Agility Course
You need 60 agility to use this course. Talk to the Agility Boss and he will explain to you how to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you will receive a bonus. People with higher strength and are carrying a low amount of weight will do better on this course, especially on the death slide.
As soon as you jump to the first stepping stone, the boss will throw the stick.
Jump across the stepping stones and then continue to the hurdles.
Jump over the hurdles and then go to the pipes.
Squeeze through the pipes then pick up the stick. Make sure you pick up the stick to get a bonus at the end.
Next climb up the slope.
Now slide down the zip line, aka the "Death Slide".
Give the stick to the Agility Trainer and repeat the process.
Object Failable Experience Gained
Stepping Stones No 50 exp (10 exp per stone)
Hurdles No 60 exp (20 per hurdle)
Pipe No 15 exp
Skull Slope No 25 exp
Zip Line Yes 350 exp
The bonus for retrieving the stick is 90 exp.
The full course gives 540 exp including the stick bonus.
If you fall from the zip line you will take some damage and not get full exp.
Misc. Agility Spots
Name Experience Gained
Bridge Balance (Cairn Isle, southwest Karamja) 10
Cross Ridge (Wilderness) 15
Gap (Within the abyss ) 25
Crumbled wall to Falador West Bank 25
Basalt rocks (by the lighthouse ) 29
Failing Stone (Karamja Jungle Waterfall) 1
Hand Holds (Yanille Watchtower) 31
Log (Coal Trucks area west of McGrubor's Wood; Level 20 agility required) 9
Rock Climb (Cairn Isle, southwest Karamja) 1
Rope Swing (Brimhaven Jungle) 3
Stepping Stones (Karamja Jungle Waterfall, east of Shilo Village or south of Shipyard and Glider area) 3
Wooden Log (center of Karamja Jungle) 4
Agility Shortcuts
Graphic and descriptive locations of the Agility Shortcuts Jagex released. Please note that as of today, Agility Potions WILL NOT help you pass these shortcuts. To qualify as a shortcut, it looks like there has to be another way around. Those would be access areas instead (example, Dense Forest).
Level 6 - Falador Agility Shortcut
Level 16 - Yanille Agility Shortcut
Level 20 - Coal Truck log balance
Level 21 - Varrock Agility Shortcut
Level 26 - Falador Agility Shortcut
Level 29 - Lumbridge fence squeeze to swamp
Level 31 - Draynor Manor log balance to Champions guild
Level 33 - Ardougne log balance shortcut
Level 37 - Gnome Strong hold shortcut
Level 38 - Al Kharid mining pit cliff side scramble
Level 41 - Trollheim, easy cliffside scramble
Level 42 - Dwarven mine, narrow crevice
Level 43 - Trollheim, medium cliffside scramble
Level 44 - Trollheim, advanced cliffside scramble
Level 46 - Cosmic Temple, medium narrow walkway
Level 47 - Trollheim, hard cliffside scramble
Level 48 - Log balance to Fremmenick Province
Level 51 - Pipe from Edgeville dungeon to Varrock sewers
Level 58 - Port Phasmatys, Ectopool shortcut
Level 59 - Elven Overpass, easy cliffside scramble
Level 61 - Slayer tower, medium spiked chain climb
Level 62 - Slayer Dungeon, narrow crevice
Level 64 - Trollheim Wilderness Route
Level 65 - Temple on the Salve to Morytania shortcut
Level 66 - Cosmic Temple, advanced narrow walkway
Level 68 - Elven Overpass, medium cliffside scramble
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair
Level 71 - Slayer tower, advanced spiked chain climb
Level 80 - Taverly Dungeon spiked blades jump
Level 81 - Slayer Dungeon spiked blades jump
Level 85 - Elven Overpass, advanced cliffside scramble
Hidden Shortcuts (those not listed in in-game skill guide)
Lumbridge/Varrock: North of Lumbridge hops patch and chicken coop. It's a fence you can jump. Not very useful.
Listed Shortcuts
Level 6 - Falador Agility Shortcut - 0.5 Exp: West of west Falador bank. Quick access to Taverly dungeon. Level 16 - Yanille Agility Shortcut - No Exp: South of agility dungeon, leads straight to the farming hops patch.
Level 20 - Coal Truck log balance - No Exp: East of coal trucks, west of McGruber's Woods
Level 21 - Varrock Agility Shortcut - No Exp: Inside Castle grounds, west of castle. Southeast of Spirit Tree.
Level 26 - Falador Agility Shortcut - No Exp: Near the Taverly south gate right by Falador chainmail shop. Quicker route to air temple
Level 29 - Lumbridge fence squeeze to swamp - No Exp: Southeast of Lumbridge Castle south of the church. North of the Lumby Mine. Quick access to Lost City and Lumbridge mine.
Level 31 - Draynor Manor log balance to Champions guild: (*typo as it's stepping stones) - 3 exp per stone. Can be failed: West of champs guild and the SW mine, East of Draynor Manor.
Level 33 - Ardougne log balance shortcut - 4 exp, failing is 2 exp: West of northern bank
Level 37 - Gnome Strong hold shortcut - No exp: Northeast inside the stronghold. Southwest of the Barbarian agility course.
Level 38 - Al Kharid mining pit cliff side scramble - No exp: Northeast portion of scorpion pit.
Level 41 - Trollheim, easy cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport?
Level 42 - Dwarven mine, narrow crevice - No exp:
Level 43 - Trollheim, medium cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport?
Level 44 - Trollheim, advanced cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Helps you bypass rock throwers?
Level 46 - Cosmic Temple, medium narrow walkway - 12 exp, 6 exp if failed: Mid portion of path to cosmic altar
Level 47 - Trollheim, hard cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Bypass the rock throwers?
Level 48 - Log balance to Fremmenick Province - 4 exp, 2 exp if failed: Northwest Sinclair Mansion (right by it), Southeast Fremminick village.
Level 51 - Pipe from Edgeville dungeon to Varrock sewers - 10 exp: Moss giant cauldron room. Near the Slayer master.
Level 58 - Port Phasmatys, Ectopool shortcut - No exp: Just by the entrance to the pool. You'll drop right down to the next level.
Level 59 - Elven Overpass, easy cliffside scramble - No exp: Early part of path from the gate.
Level 61 - Slayer tower, medium spiked chain climb - 6 exp, can fail: First floor of slayer tower in corner near long table and crawling hands. Leads to aberrant specters so wear a noseplug.
Level 62 - Slayer Dungeon, narrow crevice: By the basilisks, leads to Turoths
Level 64 - Trollheim Wilderness Route: East of Trollheim teleport down the hill. Puts you west of the bandit camp, south of the ruins at level 20 Wild.
Level 65 - Temple on the Salve to Morytania shortcut - No exp: South of temple
Level 66 - Cosmic Temple, advanced narrow walkway: Early part of path to Cosmic altar
Level 68 - Elven Overpass, medium cliffside scramble - No exp: Before wolves on path from gate.
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair: Just next to entrance ladder, straight through to blue dragons.
Level 71 - Slayer tower, advanced spiked chain climb
Level 80 - Taverly Dungeon spiked blades jump: Next to entrance, straight to poison spiders near the hell hounds.
Level 81 - Slayer Dungeon spiked blades jump - 5 exp: Leads from rockslug area to pyrefiend area.
Level 85 - Elven Overpass, advanced cliffside scramble - 0 Exp: Later part of path from the gate, after wolves on the path.
There are many agility courses that you can train at.
Note: Agility Shortcuts located at the bottom of this guide.
[glow=red,2,300]Gnome Stronghold[/glow]
The first agility course is to the west of Ardougne in the Gnome Stronghold. If you have completed the Tree Gnome Village Quest you can use the Spirit Trees to teleport to the Gnome Stronghold faster. This course runs in a square so it is best to start at the beginning (the log by the entrance) and go counter-clockwise.
Object Experience Gained
Log 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5
The obstacles on this course can't be failed. When you complete this course, you receive a completion bonus of 45, for a total of 86.5 agility exp.
[glow=red,2,300]Barbarian Outpost[/glow]
After reaching level 35 Agility, and finishing the barcrawl you can move on to the course that is alongside of the Barbarian Outpost. Most do this course clockwise.
There is a pipe to squeeze through and some new obstacles that aren't at the Gnome Stronghold.
In this course you have a chance to fall and take damage on certain obstacles. It is wise to take some food to heal while you are training there.
Number Object Failable Agility Level Required Experience Gained
0 Obstacle Pipe No ? 10
1 Ropeswing Yes ? 20
2 Log balance Yes ? 12.5
3 Obstacle net No ? 7.5
4 Balancing ledge Yes ? 20
5 Crumbling wall No ? 12.5 each (37.5 total)
For completing the full course you receive a completion bonus of 42, for a total of 139.5 agility exp.
[glow=red,2,300]Yanille Agility Dungeon[/glow]
This is where higher-level agility players train. You must have level 40 agility to complete the first obstacle and need as high as level 67 agility to finish the entire dungeon.
Do not pray at the chaos altar! It makes you fall in a huge pit of level 12 to 64 poisonous spiders!
The Yanille Agility Dungeon is located south of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.
Number Object Failable Agility Level Required Experience Gained
1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5
Sinister Chest
At the back of the Agility Dungeon resides Salarin the Twisted. Salarin can only be killed by strike spells and he sometimes drops a sinister key, which is used to open the herb chest in the skeleton room.
When you open the chest you get poisoned, so it's good to bring along anti-poison or super anti-poison potions. The chest contains 9 herbs: 2 Harralander, 3 Ranarr Weed, 1 Irit Leaf, 1 Avantoe, 1 Kwuarm, and 1 Torstol.
There is a back door to the agility dungeon which leads straight from Yanille to the area behind the monkeybars. The door is locked and it needs level 82 thieving to pick the lock. Near the place when you climb up from the pile of rubble is a lockpick spawn.
Deep Wilderness
What to bring:1 knife,1 anti poison potion and 26 cakes
What to wear:Amulet of defence and boot of lightness.
What is needed:52 agility
Your goal:60 agility.
First you will need to head to the gate connecting west ardougne from east ardougne. and there will be a building which will teleport you to the wilderness.
You will now be in the most dangerous places of Runescape so here's what to do: Look at the map and make sure the coast is clear, then head north and cut the web using your knife ( log out if you see some one else ) and follow the red path:
If you run out of cakes head through the green path and you can access your bank to get more food.
At the agility course:
As soon as you enter the gate, you will have to cross a log which if failed you will fall into the wolf pit, don't worry, just try again!
Obstacles:
1.The log-This aint part of the course but i'll still put it in.
2.The pipe-Only one person can use it at a time, it cannot be failed and it gives 12.5 exp.
3.Rope swing across pit-If failed you will fall into the skeleton pit and hit some spikes, climb up the ladder and you will appear next to the next obstacle, but do the rope swing again or you will miss the exp bonus!!!It gives 20 exp
4.The stepping stones-Falling into the lava hit me from 12-15 and it gives 20 exp
5.The log-Gives 20 exp and if failed you will fall into the skeleton pit so just climb out.
6.Rock climb-There are skeletons here and it gives no exp, it can be failed but you will not take damage.
Results:
If you completed the course in this order without skipping any you will gain 682 exp.
Number Object Failable Hitpoints lost if failed Experience Gained
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
4 Log balance (Spike Pit Bridge) Yes 5 20
5 Rock Climb Yes N/A 0
There are many obstacles and if you complete the course you will receive a completion bonus of 609.5, for a total of 682 agility exp.
After the Spike Pit Bridge is an Aggressive level 22 Skeleton. If you fail at the Ropeswing or Spike Pit Bridge, you fall into an underground area with about 6 Level 22 Skeletons, all Aggressive. If you get out, you're next to the Lava Stepping Stones again.
[glow=red,2,300]Brimhaven Agility Arena[/glow]
The Brimhaven Aztec Agility Temple is one of the best and most exciting ways to get agility experience along with many other cool prizes. First of all, bring lots of food. GOOD food! Second, head to Brimhaven and just north of the gate into the members area of Karamja Island, you will see a little bamboo hut. Talk to "Cap'n Izzy No Beard". It takes 200 coins to enter the temple. As soon as you enter, you will get the music "Aztec" (Note: Bringing teleport runes would be a good idea, as you never know when you'll be stranded without food.) The Object of this temple is to follow the blinking red arrow on the map to each ticket dispenser. You will have 30 - 60 seconds before the arrow changes to reach them. Once you find the right area, the arrow will be blinking yellow. Click on the ticket dispenser to receive a ticket.
Now rush to the blinking red arrow again, it will turn yellow when you are close to the ticket dispenser, and click the next ticket dispenser. You will get an agility ticket! From now on, every one you reach before the time runs out will give you a ticket. If you fail to get one because it moved, just start over (whenever little red/green light in corner is red you need to start over). (Note: The first time you click a dispenser will not give you a ticket.)
An agility arena ticket looks like this:
Here is a map of the Aztec Temple and every obstacle inside it. Here it is:
The following obstacles require a certain agility level.
Object Agility Level Required
Blade 20
Hand Holds 20
Spinning Blade 40
Darts 40
If you fail to get past the darts, your agility lowers by two temporarily.
(Note: Stat Restore potion does not help in raising your agility back after being hit by darts.)
All failures will damage you between 2 to 6 points.
Here are the items you can buy with your agility tickets:
Talk to "Pirate Jakie the Fruit" for your reward(s). (She is outside in the hut.)
One Ticket (1): 240 exp to agility
Ten Tickets (10): 2,480 exp to agility
Twenty Five Tickets (25): 6,500 exp to agility
One Hundred Tickets (100): 28,000 exp to agility
One Thousand Tickets (1000): 320,000 exp to agility
Toad Flax: 3 Tickets
Snapdragon: 10 Tickets
Pirates Hook: 800 Tickets (The Pirate's Hook is a weapon.)
Brimhaven Agility Arena Tips
1. The damage you take is dependant upon the hit points you have left. The less health you have left, the less damage you take from the obstacles.
2. Keep your health at around 12-19. This way, each time you fail an obstacle, you take less damage then you normally would if you keep your health up higher. You can therefore stay in the Dungeon longer, as your food lasts longer.
3. Take cakes for food. These are great, because they heal 12 health in total, but each slice heals 4 a time, so that you can keep your health down low, as described in the previous point.
4. Wear light clothing. The damage you suffer from the obstacles depends upon your remaining health, and armour does not affect this. If you wear light clothes, you can run for longer, thereby moving faster for longer and so have a better chance of getting the ticket.
5. Avoid certain obstacles. Even though the "Poisoned Darts" obstacle looks really cool when it is passed, it can seriously reduce your ability to get tickets if failed, due to the unique poison on the darts. (You don't need antipoison, it is a one-off effect that restores the same way as health.)
6. Always have "run" on. Having "run" on when attempting the obstacles may mean you fail them less.
Agility Arena FAQ
Q: I'm Lost! How do I get out?
A: Easy. Go to the most northeast corner you can go to and the ladder is there.
Q: How long do I have until the arrow points to another direction?
A: Around 1 minute to 1 minute and 30 seconds.
Q: Can any obstacle not be failed?
A: Nope, all of the obstacles can be failed depending on your agility level.
Q: What level agility do I need to go through the highest obstacle?
A: You need 40+ agility. However, those obstacles are the ones that shoot darts at you and the ones with the axe swinging at you.
HINT: The higher agility level you are, the easier it is to get tickets.
[glow=red,2,300]Werewolf Agility Courses[/glow]
There are two new agility courses in Morytania, a Skullball Course and an Agility Course. To use the Skullball Course you must have level 25 Agility, completed the Monster of Fenkenstrain Quest, and wear the Ring of charos. The same goes for the Agility Course only you need 60 Agility, too.
To start, head to Canifis then follow the northeastern path past the Slayer Master, then south-southeast down through the swamp until you reach a hut with the agility symbol on it. On the Zip Line / Death Slide, the sooner you fall off from starting it, the more damage you get. I fell off immediately and it hit a 45. just thought it should be there as a warning
Talk to the werewolf while wearing the Ring of Charos and go down the trapdoor.
To the left is the Agility Course and to the right is the Skullball Course.
[glow=red,2,300]Skullball Course[/glow]
To use the skullball course you must have 25 agility. This is pretty much like croquet and soccer combined for one person. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less, and will lose roughly 8 exp for every 3 seconds over 4 minutes.
You can do 3 actions to the skullball, Tap, Kick, and Shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
Action Spaces Moved
Tap 1
Kick 5
Shoot 10
Agility Course
You need 60 agility to use this course. Talk to the Agility Boss and he will explain to you how to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you will receive a bonus. People with higher strength and are carrying a low amount of weight will do better on this course, especially on the death slide.
As soon as you jump to the first stepping stone, the boss will throw the stick.
Jump across the stepping stones and then continue to the hurdles.
Jump over the hurdles and then go to the pipes.
Squeeze through the pipes then pick up the stick. Make sure you pick up the stick to get a bonus at the end.
Next climb up the slope.
Now slide down the zip line, aka the "Death Slide".
Give the stick to the Agility Trainer and repeat the process.
Object Failable Experience Gained
Stepping Stones No 50 exp (10 exp per stone)
Hurdles No 60 exp (20 per hurdle)
Pipe No 15 exp
Skull Slope No 25 exp
Zip Line Yes 350 exp
The bonus for retrieving the stick is 90 exp.
The full course gives 540 exp including the stick bonus.
If you fall from the zip line you will take some damage and not get full exp.
Misc. Agility Spots
Name Experience Gained
Bridge Balance (Cairn Isle, southwest Karamja) 10
Cross Ridge (Wilderness) 15
Gap (Within the abyss ) 25
Crumbled wall to Falador West Bank 25
Basalt rocks (by the lighthouse ) 29
Failing Stone (Karamja Jungle Waterfall) 1
Hand Holds (Yanille Watchtower) 31
Log (Coal Trucks area west of McGrubor's Wood; Level 20 agility required) 9
Rock Climb (Cairn Isle, southwest Karamja) 1
Rope Swing (Brimhaven Jungle) 3
Stepping Stones (Karamja Jungle Waterfall, east of Shilo Village or south of Shipyard and Glider area) 3
Wooden Log (center of Karamja Jungle) 4
Agility Shortcuts
Graphic and descriptive locations of the Agility Shortcuts Jagex released. Please note that as of today, Agility Potions WILL NOT help you pass these shortcuts. To qualify as a shortcut, it looks like there has to be another way around. Those would be access areas instead (example, Dense Forest).
Level 6 - Falador Agility Shortcut
Level 16 - Yanille Agility Shortcut
Level 20 - Coal Truck log balance
Level 21 - Varrock Agility Shortcut
Level 26 - Falador Agility Shortcut
Level 29 - Lumbridge fence squeeze to swamp
Level 31 - Draynor Manor log balance to Champions guild
Level 33 - Ardougne log balance shortcut
Level 37 - Gnome Strong hold shortcut
Level 38 - Al Kharid mining pit cliff side scramble
Level 41 - Trollheim, easy cliffside scramble
Level 42 - Dwarven mine, narrow crevice
Level 43 - Trollheim, medium cliffside scramble
Level 44 - Trollheim, advanced cliffside scramble
Level 46 - Cosmic Temple, medium narrow walkway
Level 47 - Trollheim, hard cliffside scramble
Level 48 - Log balance to Fremmenick Province
Level 51 - Pipe from Edgeville dungeon to Varrock sewers
Level 58 - Port Phasmatys, Ectopool shortcut
Level 59 - Elven Overpass, easy cliffside scramble
Level 61 - Slayer tower, medium spiked chain climb
Level 62 - Slayer Dungeon, narrow crevice
Level 64 - Trollheim Wilderness Route
Level 65 - Temple on the Salve to Morytania shortcut
Level 66 - Cosmic Temple, advanced narrow walkway
Level 68 - Elven Overpass, medium cliffside scramble
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair
Level 71 - Slayer tower, advanced spiked chain climb
Level 80 - Taverly Dungeon spiked blades jump
Level 81 - Slayer Dungeon spiked blades jump
Level 85 - Elven Overpass, advanced cliffside scramble
Hidden Shortcuts (those not listed in in-game skill guide)
Lumbridge/Varrock: North of Lumbridge hops patch and chicken coop. It's a fence you can jump. Not very useful.
Listed Shortcuts
Level 6 - Falador Agility Shortcut - 0.5 Exp: West of west Falador bank. Quick access to Taverly dungeon. Level 16 - Yanille Agility Shortcut - No Exp: South of agility dungeon, leads straight to the farming hops patch.
Level 20 - Coal Truck log balance - No Exp: East of coal trucks, west of McGruber's Woods
Level 21 - Varrock Agility Shortcut - No Exp: Inside Castle grounds, west of castle. Southeast of Spirit Tree.
Level 26 - Falador Agility Shortcut - No Exp: Near the Taverly south gate right by Falador chainmail shop. Quicker route to air temple
Level 29 - Lumbridge fence squeeze to swamp - No Exp: Southeast of Lumbridge Castle south of the church. North of the Lumby Mine. Quick access to Lost City and Lumbridge mine.
Level 31 - Draynor Manor log balance to Champions guild: (*typo as it's stepping stones) - 3 exp per stone. Can be failed: West of champs guild and the SW mine, East of Draynor Manor.
Level 33 - Ardougne log balance shortcut - 4 exp, failing is 2 exp: West of northern bank
Level 37 - Gnome Strong hold shortcut - No exp: Northeast inside the stronghold. Southwest of the Barbarian agility course.
Level 38 - Al Kharid mining pit cliff side scramble - No exp: Northeast portion of scorpion pit.
Level 41 - Trollheim, easy cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport?
Level 42 - Dwarven mine, narrow crevice - No exp:
Level 43 - Trollheim, medium cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport?
Level 44 - Trollheim, advanced cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Helps you bypass rock throwers?
Level 46 - Cosmic Temple, medium narrow walkway - 12 exp, 6 exp if failed: Mid portion of path to cosmic altar
Level 47 - Trollheim, hard cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Bypass the rock throwers?
Level 48 - Log balance to Fremmenick Province - 4 exp, 2 exp if failed: Northwest Sinclair Mansion (right by it), Southeast Fremminick village.
Level 51 - Pipe from Edgeville dungeon to Varrock sewers - 10 exp: Moss giant cauldron room. Near the Slayer master.
Level 58 - Port Phasmatys, Ectopool shortcut - No exp: Just by the entrance to the pool. You'll drop right down to the next level.
Level 59 - Elven Overpass, easy cliffside scramble - No exp: Early part of path from the gate.
Level 61 - Slayer tower, medium spiked chain climb - 6 exp, can fail: First floor of slayer tower in corner near long table and crawling hands. Leads to aberrant specters so wear a noseplug.
Level 62 - Slayer Dungeon, narrow crevice: By the basilisks, leads to Turoths
Level 64 - Trollheim Wilderness Route: East of Trollheim teleport down the hill. Puts you west of the bandit camp, south of the ruins at level 20 Wild.
Level 65 - Temple on the Salve to Morytania shortcut - No exp: South of temple
Level 66 - Cosmic Temple, advanced narrow walkway: Early part of path to Cosmic altar
Level 68 - Elven Overpass, medium cliffside scramble - No exp: Before wolves on path from gate.
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair: Just next to entrance ladder, straight through to blue dragons.
Level 71 - Slayer tower, advanced spiked chain climb
Level 80 - Taverly Dungeon spiked blades jump: Next to entrance, straight to poison spiders near the hell hounds.
Level 81 - Slayer Dungeon spiked blades jump - 5 exp: Leads from rockslug area to pyrefiend area.
Level 85 - Elven Overpass, advanced cliffside scramble - 0 Exp: Later part of path from the gate, after wolves on the path.